Demo guide

Test the tabletop before you build a campaign

Use the public VTT demo world to inspect seeded maps, actor-linked tokens, journals, chat, combat, fog, permissions, measurements, and scene tools. Review the Voice setup path from the same page so the table handoff is clear before a live session.

Aethera VTT demo world map preview.
No setup required The demo world opens without changing a live campaign.

VTT demo world

Opens the seeded demo world through the real runtime. You can move around, test tools, inspect demo compendium content, and verify browser performance without a campaign invite.

Open demo world

Voice readiness

Voice does not expose a fake public room. Use the device/settings path to check browser permissions, desktop handoff expectations, and linked-room setup before scheduling a real group session.

Open Voice setup

Host decision

After the demo, compare storage, upload, and host limits, then create an account when you are ready to save worlds, invite players, and link Voice rooms.

Create account

What this demo proves

Use these checks before deciding whether to build a real world.

Scene workflow

Open Aurora Landing, test fog and lighting, move actor-linked tokens, roll dice, and inspect tools.

Journals and permissions

Open Permission Vault to compare player handouts, owner-only pages, hidden notes, and scene ownership.

Voice handoff

Open Voice Relay Check to review linked-room status, device setup, and return paths before live audio.

Seeded demo scenes

Each scene is scoped to the visitor session and resets without touching saved worlds.

Aurora Landing

Map, tokens, journal pins, chat prompts, combat tracker entries, line-of-sight walls, and fog.

Permission Vault

Public notes, GM-only notes, owner-only journal pages, hidden tiles, and limited observer access.

Voice Relay Check

Aethera Voice linked-room handoff, device-readiness checks, table return paths, and GM moderation notes.